Spheres
January 19, 2012
A render I made to test a HDRI I made. Here’s how I did it: I used a metal sphere to take multiple pictures of the same backgroud, with different exposure levels. I then generated an HDR image by combining all of them using Photoshop. I set up a scene in 3D Max with lights and a four different textured spheres. Then pressed Shift-Q.